Thursday, February19/2004 - 9:00pm - News that's know where else. ww
    Call to Arms map screenshots...Silent Heroes patch link...XWWII map almost finished...Pose contest ( or if you just want to see your cool picture here )...Communist Aggression Teamspeak IP...Who Dares Win mod renders...Another Mini-mod for DC going to be released...FinnWars pics...Map for download...  
    Call to Arms has posted some new early screenies of a map that is currently called the Italian Hills. There's a nice website, the author's I beleive, hosting the pics....you can take a gander if you want by following the link here...

If you're still looking or wondering where you can get the patch for Silent Heroes - 0.32->0.33 patch...well you can find the link here. We'll post these occasionally just to keep it fresh....and who knows...maybe it'll give you the courage to try a new mod....

The current working title is Stalingrad and is going to be primarily an infantry map with maybe a tank on either side....with no further *cough* adieu here are the screenshots...( slow night...)

     

     

I was surfing through some forums.... this one happened to be through the XWWII site, and I found this pose of one of the players. Ridiculous as this may seem to you if you want to send in an awesome pose in BF1942, whether it's you or your troop in BF1942 or any other mod, feel free to do so. We will post the awesome ones...oh, yah ... make it tasteful as well... use the contact link in the menu - jpg's only please. Thanks Apev8 ...

This was just put on the Communist Aggression website....maybe it's for you... Hello everyone! I am proud to announce that I have setup a teamspeak server and registered a channel for the Communist Aggression mod. The IRC channel is #camod on gamesurge.net (if you have mirc installed on your computer, paste this link into a browser window and press enter: irc://irc.gamesurge.net/camod ). Our Teamspeak IP is: camod.bounceme.net Hope to see you soon! Enjoy! -steve . You can check out their website here...

While maybe not officially released renders one recently posted by Marcinko shows a Glock 17 with entirely made textures...no parts of photo's used....great job!

This one caught me by surprise but 21CW Total War is going to be releasing it's mod very very soon... by the sounds of it, tomorrow! Here's the reason for this mod being around...Our intent is to extend on the Desert Combat MOD into other areas of some of the war that did not happen, North Korea VS UN forces and NATO VS the Warsaw Pack. The 21cw Total War mod main focus is on Vehicle and map balances for our tournament.
What makes this mod any different from any other MOD out there? We will be adding new sides to DC, British, Israel, Germany and South Korea for coalition and North Korea and Russia for opposition. Here is some of the equipment we are working on and this is not the whole list:
Weapons: L96/AWM, SA80, FN Minimi, BHP, P226, Remington Sortie, AT4, LAW80 -- Vehicles: Challenger 1 MBT, Warrior IFV, Tornado, Land/Range Rover, Lynx, D-30 Artillery, M198 Artillery, M168 AA Gun .
If you want to visit their homepage...the link is here....

FinnWars has made many an addition to their weapons and vehicles sections....give them a visit if you're interested.

Occasionally I'll throw in the odd map that looks interesting...this one is for me because I don't really do the chopper thing and maybe all I need is a little practice....well here's my chance.... This map is designed to sharpen the skills of any helicopter pilot. Every rotary airframe is included as well as an AC-130 just for fun! Challenging terrain and tight landing zones make this map a blast! You can download it here...

 
       
    Wednesday, February18/2004 - 6:40pm - News that's know where else. ww
    DCX RELEASED!...Download Sites...  
    Here are the changes and the download sites!!!! 1) DCXFiles is the only one so far that I've been able to hit.....

Version 0.7.1L - Changed No fly zone day2 sam sites
- Trimmed down size of snipefest - Changed kit items on snipefest - Made central flags neutral on snipefest - Fixed omaha beach allied spawn - Reduced lag on F-14 catapult - Added SU-25 with rocket pods - Added SU-25 with anti-ship missiles - Adjusted damage system (plane guns, .50cal sniper, SAM)
- Added single player version of Coral Sea - Added deployable Browning, NSVT, TOW and Recoilless - Added defense kits - Added bush deploying for sniper - Added razor-wire deploying to defense kit - Added liferaft - Added liferafts to Enterprise - Fixed guided torpedoe collision system - Added "special edition" MI-24 - Updated repair pads/hangars - Added rolling wheels to all helicopters - Added liferafts to shokaku - Added liferafts to LCAC - Added liferafts to Fletcher - Added liferaft to gato - Fix SA-3 truck recoil - Added Mi-25B - Added Mi-25C - Added Mi-25M - Fixed M-109 textures - Fixed M-1974 textures - Amphibious M-163 - Added M-113 with .50 cal, driver and 4 troops. Amphibious - Added M-113 with Tow, driver and 4 troops. Amphibious
- Improved LCAC turning - Reduced LCAC top end speed - Added 2 more vehicles to LCAC - Fixed commander cuppola on M1A1 - Fixed commander cuppola on T-72 - Added U.S. armory - Added Iraq armory - Added M2A1 with guided TOW - Added AH64 hangar - Added MI24 hangar - Added new Shilka with ground attack - Added Armoury to El Alamein, day2 & day3 - Added Armoury to Bocage, day2 & day3 - Added Armoury to Gazala - Fixed hangars on Gazala - Fixed vehicle spawns on Gazala - Added Armoury to Oil fields - Added Armoury to Weapon bunkers - Added Armoury to Guadalcanal
- Fixed up guided TOW - Fixed up Shilka - SU-25 gets ground radar - Added deviation to SU-25 FFARs - Added gas grenade to terrorist kit - Adapted for DC .6/DC .7 - Converted Nimitz to DCX - Swapped Enterprise on all maps for Nimitz - Added liferafts to Nimitz - Fixed networking issues for M1A1 and T72
- Added Littlebird to Basrah's Edge - Added CIWS to Fletcher - Added SeaSparrow to Fletcher - Added liferafts to Nimitz - Converted MH-53 to DCX - Added liferafts to MH-53 when it sinks - Added floaters to MH-53 - Added rotating wheels to MH-53 - Added liferaft paradropping to MH-53 - Fixed pos switching on M-53 - Added machine gun to defgun - Swapped AA harriers on Nimitz to Hydra and maverick versions - Created a mule for the Nimitz - Added mule to Nimitz - Added 20mm Oerlikon gun to Iraqi carrier - Disabled bot use of M2A3 with guided TOW - Disabled bot use of Humvee with guided TOW - Revamped Ural (4 steer wheels now) - Revamped Ural with supply/landmine dispenser - Added Ural troop transport - Added Ural that drops ZPU-4s
- Fixed AI issues with H-6 series helicopters - Fixed pilot/copilot icon placement on H-6 - Added Hammy's Exocet missile - Added Hammy's Mirage - modification for the Exocet - Added Mirage with Exocet to Shokaku - Disabled parachutes on Basrah's Edge - Locked out iraqis from taking carrier on Urban siege and Sea rigs - Fixed AI issues on verious vehicles - Fixed gun slewing on H-6 - Added "Ship" verison of Nimitz - Added Anti-ship version of AV8 - Fixed network code on various vehicles - Added new skins to various vehicles - Enabled maps in single player campaign - Fixed various moving spawn issues - Added intro screen - Added credits menu - Added low lag version of Hydra - Fixed M-113 & M-163 suspension - Added call atry to H-6, H-53 and SA-342 - MLRS with driver's seat block - MLRS with cluster rockets - Added 11 variants of F-16 - Added 7 variants of F-15 - Added support for new map Liberation of Caen - More Apache variants - Fixed Snipefest map - Added more single player maps

     

 
       
    Tuesday, February17/2004 - 10:08pm - News that's know where else. ww
    Silent Heroes releases new screenshots....DCX releases tomorrow!....  
    There's 12 new photos over at the Silent Heroes site and we got the best 7... enjoy...for the rest go here to their site...

     

     

Just a quick reminder that Desert Combat Extended 0.7 is releasing tomorrow....7ET.

 
       
    Monday, February16/2004 - 10:10pm - News that's know where else. ww
    XWWII Wants You!!!...BG42, will they be quitting after 1.0?....Desert Combat map pack - bot support...DCX 7...  
    XWWII mod has a server over at the 'Forgotten Ones...what do they want? Well they actually want *you* to help pick the map list and the actual order. If you're into XWWII and would like the chance to use your voice head on over here and make it heard!

BattleGroup 42 has reported via Panzaman that 0.98 will be out soon and will include the new vehicles that were released with the 1.6 patch. He's also reported that they will *not* be stopping at 1.0 as some other mods have mentioned. Good news for Battlegroup42 fans!

You like playing DC but would sometimes just like to play locally on maps with DC Bot support? Well a new mappack has been released that includes  Medina Ridge Day2, DC Oil Fields, Weapons Bunker, No Fly Zone,  and Battle of 73 Easting. This pack apparently won't overwrite your originals. You can download it here!

Desert Combat Extended is set to be released Wednesday at 7ET. They are currently looking for mirrors, if you can help them out check their homepage for the email address here....

 
       
    Sunday, February15/2004 - 9:00pm - News that's know where else. ww
    StrikeForce for UT releases ver. 1.82!!...Call to Arms Italian Hills map done...The Lost Battalion startup screens...Desert Combat Extended in ??? phase...  
    Ahhh StrikeForce...the mod that got it all going for us here. You can still see the influence on the opening page which inadvertently works very well with Battlefield 1942 or Battlefield Vietnam. Here's the list of changes....

General changes 1.81 -> 1.82a:
- Headshotzone included again! HS Damage caused by a SMG hit: 300% of the base damage, HS Damage caused by an AR hit: 200%, HS Damage caused by pistols 200%. There is maximum distance for headshots, any headshot beyond this distance will be treated as Torso hit ... Snipers are instant kill always

- Weapons tweaked
- New speedbursting/sprinting system. If heartbeat is low enough an another burst is taken automatically. Walk button ends speedbursting any time
- Delay between two jumps has been increased to 1sec, but jumping is no longer hearbeat limited, so you can even jump with 150HB
- Killed by messages shows used weapon
- Teamsay text is shown in red
- All inventory stations available for both teams (serverside option)
- Muzzleflash is no more shown in 1st person spectating mode
- Aimdot is now shown in spectating mode
- Ammocounter works now in spectator mode
- Unaimed aimdot available. (serverside option)
- The muzzleflash on most of the weapons is more transparent
- The UT-announcer has been activated for headshots with the UT-"HEADSHOT"-taunt (its shown to player if HS made by him kills)
- Using weapon not suitable for character's skills causes huge accuracy penalty
- Crusader & Mr.Anarchy have 100hp again and are as fast as Phoenix and Riggs now
- Hitpoints of Sniper chars increased to 115
- Xins and Jim Lee are faster now and their hp been increased to 90hp
- The Glock and the Baretta have been taken out of the game
- The M4 & M16 use the old 1.75 M4 firing sound
- M4 & M16 are now SF-team weapons, AK & AK Silenced Terr weapons
- Remington added to SF team inventory, Mp5Navy moved to Terrorist team inventory
- M203 Nade damage and explosion radius has been increased, BUT the Nade has to dodge 2 times now, and doesn't detonate on impact
- Heartbeat goes down faster when resting
- UT Earthquake class memoryleak fixed, reduces lag in naderain maps
- Weight Penalty removed on Xin/Jim Lee, so you can carry as many Clips as you want
- new ping correction code included, which makes you go faster into aim-mode the higher you ping is
- Supports UTPG440 & 451 in client & serversides, but using em is not recommended as they are more laggy than 436
- In scoreboard "d" next to score indicates player is taking demorec
- Admin cheats fixed: Ghost, fly etc works now
- Adminlogin tries limited to 5 (All login tries are written into server logs with IP & playernick details)
-----
ANTICHEAT CODE:
In general every server has it's unique versions of SF182 gamefiles and when joining gameclients downloads needed files.
Attention! Mapmakers, please check SF182.ini generated after executing SF182_server-only.exe for .u packages supported by this version of SF (if you
use any in your map), other packaged used in server causes player being kicked when switched to an another server if he doesnt restart SF !
Important notice for players: DO NOT USE ANY CACHE CLEANERS THOSE MOVES .u FILES FROM CACHE TO SYSTEM DIRECTORY ! IT RESULTS THAT YOU WILL BE KICKED WHEN YOU SWITCH TO AN ANOTHER SERVER IF YOU DONT RESTART SF, AS PACKAGES INSTALLED/USED IN SERVER SHOULD MATCH CLIENTSIDE PACKAGES !
You can find the file here or go directly to the forum here for any updated information.

GuineaPig reports that the Italian map that he's been working on has been completed. Here's a description of the map....This map takes place in the deep interior of Italy, and the scenery is reminescent of the countryside near the Gothic Line in northern italy. there are 6 control points, the Allied base, which has 9 tanks, 2 artillery pieces, 2 apcs, 2 fighters and a heavy bomber ready to roll as well as a train station, Hill 117, a small hill with bunkers overlooking the valleys and a machine gun ready to hit anything that comes its way, as well as an observation post for sniping people at the alied main base. The Village control point houses a small italian village nestled into the hills, with a nearby farm with two stukas, 4 houses, nice stone walls and a church. the Isolated Village can only be reached via tank by the railway line that stretches from the allied main base to that control point. this is where the heavy german armour is kept, so the germans need to run down the railway line directily towards the allied base before they can get out. the village itself is totally destroyed. Hill 197 is another medium sized hill, with a plateau leading up to the top. It has a defgun which can reach every inch on the map, as well as an artillery piece. Hill 543 is monstrous, so huge that u can see all the map if you're on top of it. It has a defgun and two bunkers, a light tank and a long climb for its defense. It should be a great mod when it's released....

The Lost Battalion has some startup screens over on their site.... you just have to dig. Actually they may have been 'out there' already but I hadn't seen them yet... so here are some of them anyway.

  

Just a note about DCX ... they report that they are in the last stages of testing...currently the regular BF Maps. Should be worth the wait.

 
       
    Saturday, February14/2004 - 3:00pm - News that's know where else. ww
    Flashpoint Balkans releases new renders....Who Dares Wins mod releases renders...DCX - age and occupation...  
    Flashpoint released some new renders today...they are the RPG-7 and the M-76. Nothing else to report from FB...here are the pics...

  

Who Dares Wins is a not so new mod but one that should be a favorite once the mod is released. Here's the premise...This mod is about post-Vietnam special operations. Special Operations Forces to be included in release 0.1 are the US Delta Force and Task Force 160 helicopter unit (the Night Stalkers), the Green Berets, the British Special Air Service (SAS) and the Australian Special Air Service Regiment (SASR). Opposition forces will include Taliban, Iraqi (Desert Storm & Iraqi Freedom) and Somali troops. In 0.2, we will add units such as the Rangers and Navy SEALS, and many more maps in places like Bosnia, Grenada, Panama and the Falkland Islands. Should be good when it's released!

Do you ever wonder who the guy 'really' is ( I know, sometimes you don't want to know ) who you're playing? Well I ran across this very interesting thread that has the nics with first names, age and occupation over at DCX. Just slightly interested? Check it out here...

 
       
    Friday, February13/2004 - 10:50pm - News that's know where else. ww
    EA Release Community Announcement...  
    EA in my humble opinion is doing just about everything it can for the Battlefield Community with map updates, patches....the continued support is awesome! Don't believe me.... try buying other games and look for updates. Oh, you'll get patches ( which has to be unfortunately )...but support like this is in my opinion quite respectable. So where is this coming from? Here's a few excerpts from their announcement...the full account of which you can read here....

The excerpts....Map contest...The quantity and quality meant we had to take extra care that we selected maps which combined gameplay and visual quality. We'll be contacting the winners first, and then we'll make our public announcement. The turnout for the map contest was exceptional and everyone should be proud of their efforts.

Questions for the developer?....but now here's your chance to ask DICE directly about Battlefield 1942 and Battlefield Vietnam. Here's a chance to get your mod questions answered! Please send any question you have about either Battlefield game to Mod Questions. We'll post responses to your questions in future community updates.

Mod tools out of the box?...Q: Will DICE and EA be releasing mod tools for Battlefield Vietnam? A: Yes, BFV will ship in the box with Battlecraft Vietnam, an updated map editor, and an updated Mod Development Toolkit.

There's more over at their site...make sure you check it while we have the game developers on our side!

 
       
    Friday, February13/2004 - 7:00pm - News that's know where else. ww
    Call to Arms accepts new member/New map for CTA...New XWII server...Lost Battalion is back with a new map...BattleGroup42 download information...No Posts....  
    FSSF Smitty reports that Capt. Sandgren has joined the troop...specialty as of yet unknown but is reported to be working on learning the skinning and mapping trades! Great to see a great mod get more help. Also, Torch has reported starting a new map - This is a new map which I have started that will focus on an underused aspect of the game: bombers. This map is based on Operation Chastise: the allied dam-busting mission. Several lancaster bombers will take off from an airfield in England and fly over the English Channel in an attempt to destroy three dams in Europe. However, unlike Battle of Britain, there will be no fighter escort for the bombers. Lancaster bombers will have four positions, a pilot/bomber and three gunners - the latter of whom will have to hold off the fighters themselves if they wish to succeed, much like in a real bombing mission. German airfields will have fast-respawning fighters and fast-transit ground vehicles (for downed pilots), but few AA guns. AA will be situated heavily around the allied airstrip to prevent axis spawn-bombing. Bomber crews will need to work together in order to succeed. Pilots can't fly like fighters; their gunner crews won't be able to hit the targets if they do. Flying in formation will allow bombers to cover each other's blind spots. Bouncing dam-buster bombs may be employed if the BF engine can support them. Sounds like an interesting map....something that would make teamwork invaluable.

XWWII has news on a new server that's going to support  hopefully 46 players or so... here's the lowdown... We just set up a new server running XWW2 as it's primary game (because the whole clan loves it). If you wouldn't mind mentioning it on the front page of your website, we'd like to help XWW2 expand and get new players into the battle. It's at 32 players with no lag now, we'd like to see if we can boost to 46 or so, but need to evaluate. We run the same rules as Drysoks (great server) for realism, no outside cams/nose cams, 100% FF, etc. Regular BF or DC just seem so kid-arcade like after getting used to those rules! Name: Forgotten Ones XWWII 100 Mbps Server IP: 65.75.145.180 default port. We also run a TS2 at the same IP with default TS2 port. All are welcome there, no password required, holds 50+ people at maximum codecs.

Lost Battalion has finished it's 'adjustments'. Augustus just finished the Milne Bay map - Milne Bay was the very first time the Japanese had ever been effectively beaten in battle during WW2, they were trying to make a move on Port Moresby (the Papua New Guinean capital) originally from the North, but Australian troops had been holding them back on the Kokoda Trail in feirce jungle fighting for months, so the Japanese decided to take Port Moresby from the East, by landing at Milne Bay and moving inland from there. Here are some photos with the rest at their website here!

     

Want to download the latest Battlegroup 42 but think 'it's to much of a pain'.....'what files do I need'...well there's been a guide that's been released, you can find it here along with all the download locations! Now there's no excuse!

Forgotten Hope has released a ton...well a few anyway....um...new images. Here you'll find one of them and for the rest of those beauties be sure to visit their homepage here...

Simply the reason for no posts recently was I got quite sick and had to take a break from everything to get well.... things are now a lot better and hopefully will stay that way....hope you enjoy the site...

 
       
       
    Sunday, February8/2004 - 2:10pm - News that's know where else. ww
    Call to Arms new map concept for BF1942...Silent Heroes movie for 0.35...map release for BG095...Punkbuster??? Is it worth it...BG0.98 release...FinnWars update soon...  
    FSSF Smitty reports that they are working on a new map concept for Call to Arms....Work has begun on a new all naval map. The working title is Submarine Hunting. Part of the Battle of the Atlantic, the fight takes place in the North Atlantic, Canadian ships will have to seek and engage the enemy fleet. Germans will do the same. Germans have u-boats, lots of u-boats, plus a destroyer or two and a Battleship. Canadians will have access to a carrier, destroyers and Battleships. Both sides will have torpedo boats. The carrier will launch 1 or 2 torpedo planes and an unarmed recon plane. LCVPs will be replaced on all ships with liferafts and /or torpedo boats. Hopefully i can modify the subs to launch rafts when sunk. U-Boats will have deck guns, and extra player positions. There is no terrain in this map. Ticket loss will come from sinking ships and killing soldiers only. The map is huge, the largest possible in BF, and there is a lt of water to search. Engineers will be very important in this map to keep your ships afloat, but don't forget, other classes will be required for boarding parties. I hope to add a PBY for recon and rescue, but this will be a bit later.

Silent Heroes has released a new movie showcasing the upcoming 0.35 release...here's the download link...and the explanation...Over at the movie-section you can now find a 7minute and 21 seconds long preview of an unit that is comming in 0.35 - photage taken during an internal dev-test session.

There's been a map release for BG095 by sPz M Wittmann .... here's the news...Hi folks! I hope, it works. I configured some free webspace to upload one of my maps. It's not designed to win a beauty award or a gameplay contest, it's only a "special" map. So get it and find out what it is made for. Have fun! The map link is here...

Punkbuster while enabled on several servers has also been taken off others, kicking off players that are not cheating and labeling them so they can't play on those servers anymore...specifically gamehack#80031 of which there is no apparent explanation. If you'd like to report your experiences with Punkbuster please do by contacting us via email and let other gamers know what you've experienced with Punkbuster.

BattleGroup 42 will be releasing 0.98 in about a week and a half giving full support to the new map Caen and all vehicles ( reported by Panzaman ). That  puts it about Feb18th...just letting you know.

Finnwars just released it's mod the other day, 0.5 to be exact, and will update it it 'very soon' according to their website here....